Free! The Foos Coding 5+ is a game-based app that teaches users coding skills. To begin, users must select a character and enter in their name. The object of the game is for users to complete different levels by navigating their character through, over, and between different obstacles. The app provides users an overview of the commands needed to control their character, and the commands are designed to build users’ knowledge of basic computer coding. In the game, users are awarded stars for navigating their character past the different obstacles in order to complete a level, and the app tracks…

Review Overview

A. Instruction - 7.5
B. Design - 8.8
C. Engagement - 8.3

8.2

A Game-Based Coding App for Our Young Learners!

8
The Foos Coding 5+ is a game-based app that teaches users coding skills. To begin, users must select a character and enter in their name. The object of the game is for users to complete different levels by navigating their character through, over, and between different obstacles. The app provides users an overview of the commands needed to control their character, and the commands are designed to build users’ knowledge of basic computer coding. In the game, users are awarded stars for navigating their character past the different obstacles in order to complete a level, and the app tracks their progress. If users are unable to complete a level or wish to redo a level because of a lackluster performance, the app allows them to do so.
Instructional Ideas
  1. During down time between activities, teachers can have students use this app. Teachers can require students to log their progress. In addition, teachers can have students write a short summary in their log that explains why each level was or was not challenging.
  2. Once students grasp the different programming commands used by this app, teachers can provide students with boxes, coins, balloons, string, and other materials needed to create a level that models the ones found in this app. Next, one student can volunteer to be the character, and the other students will use the program command to move the student through the level they created.
  3. Teachers can have a class competition using this app to see which student can complete the most levels in a week. Teachers can allow students class time to complete the levels. As they complete the levels, students will have to summarize in writing the way they moved their character through the level.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot
  • codeSpark Academy & The Foos Screenshot