Times Tables Quiz – Cool & Fun Multiplication Table Math Solver Games
[asa_item id="925221414"] Times Table Quiz includes three different types of timed exercises to reinforce users’ ability to multiply whole numbers quickly and accurately. From the main menu, users can choose if they wish to engage the Race, Normal, or Timed version of the practice exercise. Essentially, each practice exercise times how quickly users can complete the multiplication problems with 100% accuracy. If users answer one question incorrectly, the practice exercise will close and report users’ score. Instructional Ideas Teachers can have students practice their multiplication tables independently using this app. Teachers can create a classroom competition to see which student…
A. Instruction  4.5
B. Design  7.5
C. Engagement  6.6
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Times Table Quiz: An App for Math Practice
Summary : How fast can you multiply?
[asa_item id=”925221414″]
Times Table Quiz includes three different types of timed exercises to reinforce users’ ability to multiply whole numbers quickly and accurately. From the main menu, users can choose if they wish to engage the Race, Normal, or Timed version of the practice exercise. Essentially, each practice exercise times how quickly users can complete the multiplication problems with 100% accuracy. If users answer one question incorrectly, the practice exercise will close and report users’ score.
Instructional Ideas
 Teachers can have students practice their multiplication tables independently using this app.
 Teachers can create a classroom competition to see which student can earn the highest score for the Race practice. The student with the highest score can write his/her score on the board with the “Defending Champion” title.
 After becoming familiar with this app, students can reinforce their multiplication by writing flashcards using the StudyBlue app. Students can then quiz each other using those flashcards.
A1. Rigor


A2. 21st Century Skills


A3. Conn. to Future Learning


A4. Value of Errors


A5. Feedback to Teacher


A6. Level of Material


A7. Cooperative Learning


A8. Accom. of Individual Diff.


B1. Ability to Save Progress


B2. Platform Integration


B3. Screen Design


B4. Ease of Use


B5. Navigation


B6. Goal Orientation


B7. Information Presentation


B8. Media Integration


B9. Cultural Sensitivity


C1. Learner Control


C2. Interactivity


C3. Pace


C4. Flexibility


C5. Interest


C6. Aesthetics


C7. Utility


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