Times Tables Quiz – Cool & Fun Multiplication Table Math Solver Games
[asa_item id="925221414"] Times Table Quiz includes three different types of timed exercises to reinforce users’ ability to multiply whole numbers quickly and accurately. From the main menu, users can choose if they wish to engage the Race, Normal, or Timed version of the practice exercise. Essentially, each practice exercise times how quickly users can complete the multiplication problems with 100% accuracy. If users answer one question incorrectly, the practice exercise will close and report users’ score. Instructional Ideas Teachers can have students practice their multiplication tables independently using this app. Teachers can create a classroom competition to see which student…
A. Instruction - 4.5
B. Design - 7.5
C. Engagement - 6.6
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Times Table Quiz: An App for Math Practice
Summary : How fast can you multiply?
[asa_item id=”925221414″]
Times Table Quiz includes three different types of timed exercises to reinforce users’ ability to multiply whole numbers quickly and accurately. From the main menu, users can choose if they wish to engage the Race, Normal, or Timed version of the practice exercise. Essentially, each practice exercise times how quickly users can complete the multiplication problems with 100% accuracy. If users answer one question incorrectly, the practice exercise will close and report users’ score.
Instructional Ideas
- Teachers can have students practice their multiplication tables independently using this app.
- Teachers can create a classroom competition to see which student can earn the highest score for the Race practice. The student with the highest score can write his/her score on the board with the “Defending Champion” title.
- After becoming familiar with this app, students can reinforce their multiplication by writing flashcards using the StudyBlue app. Students can then quiz each other using those flashcards.
A1. Rigor
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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