Tongo Music – for kids and families

Tongo Music provides users intuitive, musical experiences. After launching the app, users first have to tap the main character in the center of the screen, and the app load a musical land. Users are able to scroll through the land by swiping sideways, and they can access different musical experiences by tapping on any background animal or plant that moves. Once an animal or plant is tapped, the app loads the experience, which allows users to listen and/or make music by tapping the screen. When finished, users can return to the main musical land by tapping the “Tent”…

Review Overview

A. Instruction - 6.3
B. Design - 8.3
C. Engagement - 7.1

7.2

An Intuitive Musical Experience for Young Learners!

7

Tongo Music provides users intuitive, musical experiences. After launching the app, users first have to tap the main character in the center of the screen, and the app load a musical land. Users are able to scroll through the land by swiping sideways, and they can access different musical experiences by tapping on any background animal or plant that moves. Once an animal or plant is tapped, the app loads the experience, which allows users to listen and/or make music by tapping the screen. When finished, users can return to the main musical land by tapping the “Tent” icon on the top left of the screen, and they then can continue touring the musical land. In all, the app provides users multiple experiences with string, wind, percussion, and plucked instruments along with the piano and organ. Plus, users will learn about conducting, voice, notes, and the treble and clef.

For teachers and parents, they can access additional materials to learn more about the app by tapping the “Handbook” option on the main screen. The app will then load a website that allows them to rate the app and download the handbook as a PDF. Once downloaded, parents and teachers can read the multiple activities included in this app.

Instructional Ideas for Tongo Music

  1. In small groups or working directly with a child, teachers can demonstrate to students how they can use the app and access the different musical experiences. After allowing students time to use the app, teachers can ask them: (1) Which was your favorite piece of music you heard?, (2) Which experience would you like to do again?, (3) Where else have you heard music that is similar to the music you heard in this app? The goal of these questions is to encourage students to talk about the different experiences they had with the app while listening to the music.
  2. Teachers can pair this app with another app that lets students play the music. For example, students can first listen to a piece of music on this app. They can then switch to another app, such as The Amateur Band or Music Sparkles to play the instrument (or a similar instrument). Or, teachers can have students listen to an instrument in the Tongo Music and then use the other apps to select and paly the instrument that makes the sound they heard.
  3. As a full group activity, teachers can connect their device to a projector and sound system and play a scene from this app to show their students. Next, they can ask what type of mood or feeling do they have when listening to this type of music. They can then ask students to make a connection to when they have experienced that mood or feeling in their lives. The goal of this activity is for students to start making connections between the music they hear and the experiences they have.
  4. Teachers can have students first select the “Caged Birds” option in this app, which features signing birds that students can activate by tapping them. Next, teachers can have students select the “Yellow Building” option that features a piano students can play by tapping the keys. When finished, students can explain if they would rather sing like the birds or play the piano and why. The goal is for students to explain their preference for engaging in different types of musical experiences.

Screenshots of Tongo Music

A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

 
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