Toony Tool

Free! Toony Tool lets users create comic book style images. From the website’s home screen, users must first select the background for their image, and they may choose any of the preloaded images or they can import their own image. Next, users are able to add characters, dialogue bubbles, and props to their image by clicking them on the menu. In response, the website will automatically add it to their image. If users wish to add text to their image, they must select a dialogue bubble and click it to add it to their image and then double click it…

Review Overview

A. Instruction - 6.3
B. Design - 9
C. Engagement - 10

8.4

Toony Tool: A Website for Making Images

Summary : Making Infographics Has Never Been Easier!

Toony Tool lets users create comic book style images. From the website’s home screen, users must first select the background for their image, and they may choose any of the preloaded images or they can import their own image. Next, users are able to add characters, dialogue bubbles, and props to their image by clicking them on the menu. In response, the website will automatically add it to their image. If users wish to add text to their image, they must select a dialogue bubble and click it to add it to their image and then double click it to add text once it appears in their image. As users add objects to their image, they can continually move, rotate, (re)size them by clicking on the object and then modifying it to their liking. Users can also click the “Meme Text” option that lets them add text, and the website will fashion their image in they style of a meme. When finished, users can save, download, email, or share their image using the buttons located above it.

Instructional Ideas

  1. After reading a text about a person or event, students can recreate a specific scene in the text using this website. After creating their image, students can download it and post it to a class website. Classmates can then write a response to the image where they identify what person or event the image represents and offer an explanation regarding how/why the images does represent that person or event.
  2. As an icebreaker activity at the beginning of the year, teachers can have students create an image that represents them using this website and then share it with classmates. The image must include a hobby, activity, or event that is important to the student. The student can then explain the meaning of the image when he/she shares it with the class, either by posting it to a class website or discussing it in small groups.
  3. Before reading the final paragraphs of a short story or chapter in a novel, students can use this website to create an image that predicts how they think the narrative will end. After creating their image, students can explain why they think the narrative will end in the way they predicted in the image. Students’ explanations can be written using an Office app or stated verbally to the class, and students can either post their image to a class website or print it out so their teacher can hang it in the classroom.
  4. When teaching vocabulary terms, teachers can assign each student in a class a different term. Next, teachers can require each student create an image using this website that represents their term and post their image to their class website. At this point, students can view the images posted to the website and guess which term the image is intended to represent. Once all guesses have been made, the teacher can have an “unveiling” where each student states the term they were trying to represent with their image and explain how the image they created does represent that term.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility
B8. Media Integration
B9. Cultural Sensitivity

Screenshots

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