Review Overview
A. Instruction - 4.3
B. Design - 8.3
C. Engagement - 4.6
5.7
U.S. History Trivia: An App for History
Summary : An Easy-to-Use App for Recalling Facts
U.S. History Quiz contains separate quizzes for State Capitals, U.S. Presidents, Events & Dates, and Famous People. From the main screen, users must tap the “Start Trivia” button and then select the quiz that interests them. Next, they are presented a series of multiple-choice questions. Users are to tap the correct answer in response to the question, and the app shows a gold star if users answered correctly and a red slash if they answered incorrectly. To end the quiz and return to the main screen, users must tap the “Quit” button.
Please Note: Only two quizzes can be accessed for free with this app. Users will have to make an in-app purchase to access additional quizzes and content.
Instructional Ideas
- As a review, teachers can have students complete a quiz in this app.
- As a class trivia game, teachers can divide their class into teams. The teacher can connect an iPad to a projector, so all teams can see the questions at the same time. Teams can then “buzz” in to answer a question or teams can take turns answering questions. For each correct answer, a team will earn a point. If a team answers incorrectly, the team will lose a point.
- If students come to a question they do not know while taking a quiz, teachers can require students to conduct Internet research to find the correct answer.
- After students become familiar with the types of questions used by this app, teachers can assign them a topic and let them create a quiz. Students can write their quiz using an Office app and email it to their teacher. The teacher can post the quiz to a class website for other students to take.
A1. Rigor | |
A2. 21st Century Skills | |
A3. Conn. to Future Learning | |
A4. Value of Errors | |
A5. Feedback to Teacher | |
A6. Level of Material | |
A7. Cooperative Learning | |
A8. Accom. of Individual Diff. |
B1. Ability to Save Progress | |
B2. Platform Integration | |
B3. Screen Design | |
B4. Ease of Use | |
B5. Navigation | |
B6. Goal Orientation | |
B7. Information Presentation | |
B8. Media Integration | |
B9. Cultural Sensitivity |
C1. Learner Control | |
C2. Interactivity | |
C3. Pace | |
C4. Flexibility | |
C5. Interest | |
C6. Aesthetics | |
C7. Utility |