Write – Paint Alphabets and Digits Game for Kids & Toddlers Free
[asa_item id="1008112924"] Write teaches users how to handwrite numbers (0-9) and the alphabet (both upper and lowercase). From the home screen, users choose if they wish to practice writing letters or numbers. Next, the app presents users with a letter or number to write. Users are shown a guided path they are to trace. As they trace, the path they made is shown. When users complete tracing the letter or number, the app provides them with encouraging words before progressing users to the next letter or number. If users make a mistake, they can tap the “eraser” button to start…
A. Instruction - 6
B. Design - 7.5
C. Engagement - 7.7
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7.1
Write: An App for Early Literacy
Summary : Writing Practice Made Easy
[asa_item id=”1008112924″]
Write teaches users how to handwrite numbers (0-9) and the alphabet (both upper and lowercase). From the home screen, users choose if they wish to practice writing letters or numbers. Next, the app presents users with a letter or number to write. Users are shown a guided path they are to trace. As they trace, the path they made is shown. When users complete tracing the letter or number, the app provides them with encouraging words before progressing users to the next letter or number. If users make a mistake, they can tap the “eraser” button to start over. Plus, if they wish to change the color of their tracings, they can tap a different color at the top of the screen.
Instructional Ideas
- Teachers can have students practice writing letters and numbers independently or with a partner using this app.
- After students become familiar with writing letters and numbers using this app, teachers can have them transfer the skill to paper-based practice.
- Teachers can pair students who need more support in learning how to write their letters and numbers with higher achieving students. Together, the students can use this app to help practice their handwriting.
A1. Rigor
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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Screenshots