ZOOLA Animals – FREE

Free! ZOOLA Animals – FREE teaches young users to recognize different animals. From the app’s main page, animals are categorized by type, and users access the categories by tapping the black-and-white images on the bottom of the screen. Once a category is selected, users are shown images of 12 different animals from that category. Users are to then tap an image, and the app presents them the animal on a new screen. While viewing the animal, the app plays a recorded sound of the animal, users can swipe sideways or tap the characters at the bottom the screen to view…

Review Overview

A. Instruction - 5.4
B. Design - 7.8
C. Engagement - 7.3

6.8

Animals at Your Fingertips

7

ZOOLA Animals – FREE teaches young users to recognize different animals. From the app’s main page, animals are categorized by type, and users access the categories by tapping the black-and-white images on the bottom of the screen. Once a category is selected, users are shown images of 12 different animals from that category. Users are to then tap an image, and the app presents them the animal on a new screen. While viewing the animal, the app plays a recorded sound of the animal, users can swipe sideways or tap the characters at the bottom the screen to view different images of the animal, and they can tap the “Horn” button to hear the animal’s name. When ready to progress to a new animal, users need to tap the “Back” button in order to return to the main screen.

Instructional Ideas

  1. Teachers can first demonstrate to their students how to use this app. Next, they can allow students time in class to engage the app. While doing so, teachers can encourage students to pretend being the different animals they viewed.
  2. After spending time using this app, teachers can review the animals’ names and action during carpet time. To do so, teachers can say a name of an animal while all their students are sitting on a carpet and ask for a volunteer to describe the animal, explain where the animal lives, and make the sound that the animal generates.
  3. Before studying an animal or reading a story in which an animal appears, teachers can first preview it using this app. To do so, they can load the animal’s image using this app and pass their device around the room. When students get it, they can see the animal and hear the sounds it makes.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot
  • ZOOLA Animals - FREE Screenshot